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A Bizarre Run
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Live since November 6, 2026 · Last updated: November 9, 2026

A Bizarre Run Stage 1 Guide

A Bizarre Run Stage 1, "The Bizarre Run Race", is the first leg of every race. You cannot attack other players here, so Stage 1 is about clean riding, shortcuts and the traps on the map. This A Bizarre Run Stage 1 guide follows the route from the start line to the final straight.

PvP
Off
Sections
5
Daily quest
Top 10 = 500 XP + $500
Next
Train intermission shop

Stage 1 Goal

Pay the entry fee at the start and take your race photo (you can pose with an emote), then finish as high as you can. A top 10 finish completes a daily quest. Gyro's quest also asks for a top 10 finish and for his Steel Ball, which spawns at a random spot in Stage 1.

A Bizarre Run Stage 1 Route Map

  1. Start
  2. The Canyon
  3. Cactus Patch and The Bridge
  4. The Forest
  5. Treacherous Downhill
  6. 500 Yard Straightaway
  7. Train Intermission
Route diagram drawn by us from the community wiki. It is not an official map.

A Bizarre Run Stage 1 Walkthrough

The Canyon

The canyon splits into two paths that meet again. Both sides have TNT crates, and shooting one drops boulders on the riders below. Near the end of the canyon, an eagle can grab you off your horse and cost you places.

Cactus Patch and The Bridge

Steer around the cacti or you will fall off your horse. A Rokakaka Tree sometimes grows here. After the canyon, a left turn leads to The Mineshaft shortcut, but if someone shoots the TNT at its entrance, falling rocks block it. The bridge planks break with one shot, and cutting the ropes drops the whole bridge. A mine field waits below.

The Forest

There are two shortcuts: a gap between the hills on the left after the bridge, and a small cave straight ahead. Gunshots knock trees over and create new obstacles.

Treacherous Downhill

A steep slope. Stepping on rocks speeds you up but can throw you off balance. If you find a cow carcass, riding over it makes your horse steadier and faster downhill.

500 Yard Straightaway

The final sprint to the train. This is the best place to use your one-time boost (F).

Recommended Setup

  • Stand: a race S tier pick from the A Bizarre Run tier list, such as Tusk Act 1, Sandman or Star Platinum.
  • Horse: stats such as Top Speed and Stamina are random. A reroll costs $1,000.
  • Items: dynamite and your gun, for the TNT crates.
  • Free Stand Arrows and Cash: A Bizarre Run codes.

Why You Lose Places in Stage 1

  • You hit a cactus and fell off. Press T to call your horse.
  • The eagle grabbed you at the end of the canyon.
  • You took the Mineshaft after someone blew up its entrance.
  • You were on the bridge when someone shot the ropes.
  • You lost balance on the rocks in the downhill.
  • Your own dynamite went off too close and knocked you off too.

Unknowns

  • The name of the NPC who takes the entry fee.
  • Whether the start is San Diego. One fan site says so, but the community wiki does not.

How to Ride A Bizarre Run Stage 1

A Bizarre Run Stage 1 is a riding leg that other players can sabotage without a direct attack. They can shoot a TNT crate, throw dynamite, or cut a rope, and your own dynamite will throw you if it pops too close. The opening is an NPC, a fee, and a photo. Emotes work during the photo. The NPC's name is Unknown. One fan site calls the start San Diego and the finish New York, which matches the manga but is not on the community route page.

The eagle at the end of the canyon pulls you off the horse even if the line was clean. Call the horse with T as soon as you land. The Mineshaft is optional, and a broken entrance TNT closes it with rocks. The bridge ropes drop the span onto a mine field. A Rokakaka Tree sometimes grows in the cactus patch and is not guaranteed. Gunfire in the forest knocks trees down over the two shortcuts the community page names: the gap between the hills on the left after the bridge, and the small cave straight ahead.

On the downhill, rocks add speed and can throw your balance. A cow carcass, if you find one, steadies the horse and makes the drop faster. The route notes do not say where the carcass spawns.

What A Bizarre Run Stage 1 Does Not Pay

In our reading of the route notes, most lost places on A Bizarre Run Stage 1 are dismounts, not a slow horse. Cactus, the eagle, mineshaft rubble, a falling bridge, downhill rocks, and your own dynamite are the six hazards those notes name. Gyro's Steel Ball is a random prop in this stage, not a checkpoint. Searching every corner for it can miss the top-10 daily that his chain also requires. If the ball is on your line, take it. If it is not, finish.

The shotgun or revolver is sold on the train after this stage, not before it. You can carry one gun. Bring a race Stand from the race tier list if the tutorial offered Tusk Act 1, Sandman, or Star Platinum, and bring Cash and arrows from codes before you spend $1,000 on a horse reroll. A Bizarre Run Stage 1 does not pay a published Cash table for each place. Exact placement rewards beyond the daily quest, 500 XP and $500 for top 10, are Unknown.

If a Rokakaka Tree is up in the cactus patch, the community item notes say the nearby text reads ROKAKAKA FRUIT and you hold the interact control to pick it. The tree is not on every race. The community emote list includes Aura, Beatdown, Menacing Pose, and Runaway, and that page prices emotes at $13,000. An emote can be used for the start photo, but the list is the general emote list, not a photo-only set. Shift still sprints on the horse through the canyon and the straight. Awakening, on console, is holding D-Pad Right, which does not replace the F boost. Shop horses on the community list are separate from placement Cash: Black Betty, Brown Sugar, Cream, and Slow Dancer are $8,000, El Conodor Pasa is $12,000, and Ghost Rider in the Sky and Valkyrie are $15,000. Default and Camel are free.

A Bizarre Run Stage 1 FAQ

Can you attack players in A Bizarre Run Stage 1?

No. Direct attacks are off in Stage 1. You can still shoot TNT crates or throw dynamite to knock riders off.

What shortcuts are in Stage 1?

The Mineshaft on the left after the canyon, if its entrance is not blocked, plus two forest shortcuts: a gap between the hills on the left and a small cave straight ahead.

Where is Gyro's Steel Ball?

It spawns at a random spot in Stage 1, so there is no fixed location.

What comes after Stage 1?

A train intermission shop, then A Bizarre Run Stage 2 in the Arizona Desert.

What weapon do you bring into A Bizarre Run Stage 1?

The route notes name TNT crates and dynamite during the stage. The shotgun or revolver is sold on the train afterward, and you can carry only one gun.